"Seriously chat, whilst she's gone off the room, I really don't know how do you put up with... uh Rin lol At least you don't have to live with her like I do, maybe we could try and get her to move out, even if she moved to the shed in the garden, she's absolutely hopeless in the house; She doesn't even know what recycling is, can't put anything in the bin, doesn't know what a washing machine is, doesn't make her bed, full of toys, absolutely full of toys, doesn't even drive; You'd think she'd work all this work out before she came on stream, oh here she comes. We all decided it would be a really good idea if you moved to Siberia"Gin Penrose
>Mumei doesn't know which L4D they're playing and didn't get it clarified, so waiting until just before Bae's debut to figure it out Counciltards, please, stop doing this.
Just assume everyone is a retard and leave no room for misinterpretations.
I really wonder how they ended up with playing Left 4 Dead. That's like the last game I expected from them as none of them are FPS gamers, except Mumei on extremely rare occasions.
I really wonder how they ended up with playing Left 4 Dead. That's like the last game I expected from them as none of them are FPS gamers, except Mumei on extremely rare occasions.
I really wonder how they ended up with playing Left 4 Dead. That's like the last game I expected from them as none of them are FPS gamers, except Mumei on extremely rare occasions.
I much prefer the city sections in L4D1 than the rural wide open spaces in L4D2. Charger is the only gameplay addition I really liked, Spitter and Jockey are a bit too situational.
I 100%'d 2 back in the day but what always got me was the focus on Melee, so it felt like you were always swimming in zombies. Which detracted from the director which made L4D1 encounters so dynamic. L4D2 mostly relied on levels to be dynamic instead but IMO it didn't work as well
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